Ballet becomes a weapon

Turn every battle into a deadly dance slaying the creatures born from forgotten legends.

NINTENDO SWITCH 2

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XBOX

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PLAYSTATION

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PC

Steam Deck

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COMING SOON
A FAIRY TALE YOU FIGHT THROUGH
Tsarevna is a story-driven action adventure featuring elegant ballet-inspired hack’n’slash combat in a dark world of Slavic fantasy.
Master graceful swordplay, battle creatures born from forgotten legends, and unleash deadly dances that grow stronger with your mastery. In Tsarevna, beauty becomes a weapon, and every battle is a performance where style means power.
THE THREADS OF THE TALE
DANCE BETWEEN GRACE AND VIOLENCE
EXPLORE A WORLD SCARRED BY CATACLYSM
BEAUTY HAS A PRICE
Build momentum through elegant combos, rise through combat ranks, and unleash devastating dances that can heal wounds, control enemies, or turn the tide of battle. In Tsarevna, fighting beautifully is not just a spectacle — it is the key to survival.
Explore haunting lands scarred by a long-forgotten cataclysm. Wander through enchanted forests, forgotten places, and ancient ruins inhabited by creatures drawn from Slavic folklore, uncovering stories buried beneath centuries of myth and loss.
As your journey unfolds, so does the transformation of the Tsarevna herself. Pursue vengeance, uncover painful truths, and witness how the pursuit of power slowly blurs the line between heroine and monster.
Every soul carries a story
Enemies
Upyr
"Remember how the headman wouldn’t let us bury those robbers? Well, my wife passed by that very oak — and there was no one there! Just empty nooses swinging. She ran to the headman — and found him hanging from the rafters. With his whole family, all in a row, neat as can be, and gutted like piglets…" — a drunk stablehand

Upyrs are those who found no peace. They died before their time, neither buried in earth nor given to flame — and so their souls remain trapped in dead bodies. Upyrs wander between worlds: neither alive nor dead; casting no reflection, leaving no shadow. They torment the living and drink warm blood — in a futile attempt to quell the cold that gnaws at them from within.
Upyr Voevoda
“Had me a dog — well, he took a notion one night to bark at a passerby. Who knew it was a dead voevoda walkin'?... Now I ain’t got no dog, no roof and no legs left…”
– Street beggar

Once slain on the battlefield, the Upyr Voevoda strives to reclaim his glory buried with him. His blows are filled with fury, and a single glance from him strikes terror into the lesser undead. Voevoda`s cursed soul knows no peace, and his bloodied spear is doomed to meet warm insides of the living.
Soothsayer Crow
"When a woman quickens with child, drive all crows from your home. Lest it may be no crow, but a hag-soothsayer: blink, and she'll steal the babe right from the womb. And the woman will birth but straw, sand and frogs."
– Folk superstition

Soothsayer Crows are accursed, born witches, fiercely protective of the thickets and caves they inhabit, and they bring death to any human who dares tread there. They are said to steal gold, jewels, and even unborn infants, but there is something else you should fear – their thirst for fresh meat.
Upyr Volkhv
"Don't go into the deep woods, lasses. There stands a shrine – a deaf, forgotten one, where an old volkhv once dwelled. They buried him under a pine, but he's still restless… He stirs up devils, plagues the cattle, devours dogs. Don't go, lasses – or he'll lap up your blood too."
— Mad old woman

In life, this priest of Veles feared old age — so he drank the blood of others and cast curses to prolong his years. For this, he died a tormenting death, rotting alive, and Veles denied his soul peace. Now he is a sentient ghoul, a volkhv whose thirst for immortality and power only grows stronger with each passing day.
WHERE LEGENDS LEFT THEIR MARK
Journey from the fabled island of Buyan to the heavenly realm of Iriy, exploring lands forever scarred by a long-forgotten cataclysm. Encounter creatures, gods, and forgotten powers drawn from Slavic folklore as you uncover the stories that shaped the kingdom's fate.
Underground Tsardom
Stronghold of Koshchei
Buyan
Caves of the Dead
Iriy
Hub
Beneath the earth lies a different life. The sun gives no warmth, the air smells of decay, and time itself seems to have stopped. Only eternal twilight, cold stone, and the ceaseless rustling in the shadows.

The walls remember the groans of thousands of earthly souls who descended here for eternal imprisonment. Those who managed to break free can no longer be called human — or even living.

The Underground Tsardom does not drive the living away — it waits for them, to ensnare, to digest, and to lock them in its cold depths.
The Caves of the Dead are the gateway to the Underground Tsardom. They greet visitors with distant hissing, rumbling, and the hollow drip from above. The walls are covered with glowing moss and ichor that juts from the cracks like broken ribs from a wound. From every crevice call the voices of those no longer alive — their whispers, their pleas, their dying breaths...

But the worst lurks in the depths — where something cold and ancient lazily scrapes against the stone.
Amidst the boundless sea, where the waves roar to the very horizon, lies Buyan — an island that lives in the heart of everyone who has ever set foot on its soil. Every sailor, as he rounds into the bay, halts at the sight of the white-stone palaces that creep up the slope toward the clouds; he smiles at the slender towers and gilded domes.

Buyan is not merely an island or a capital. It is a native land, where at any hour — be it storm, war, or plague — you will find a hearth and a crust of warm bread. As long as even one person lives on Buyan — Buyan itself lives.
Beneath the earth lies a different life. The sun gives no warmth, the air smells of decay, and time itself seems to have stopped. Only eternal twilight, cold stone, and the ceaseless rustling in the shadows.

The walls remember the groans of thousands of earthly souls who descended here for eternal imprisonment. Those who managed to break free can no longer be called human — or even living.

The Underground Tsardom does not drive the living away — it waits for them, to ensnare, to digest, and to lock them in its cold depths.
At the very heart of the Underground Tsardom stands the Stronghold — the lair of Koshchei the Deathless. Its pale, shroud-like walls rise atop blocks of black basalt, and the wind howls through its arches. Inside — empty halls where even the unclean fear to tread. Labyrinths of corridors converge in one place — the sanctuary of the Heir to Death, who proclaimed himself a new god.
Higher than the mountains, higher than the clouds, where the eternal blue of the sky spills wide, lies Iriy — the realm where the heavenly souls of the departed go. Here there is no cold, no hunger, no fear — only eternal light and peace, in which the laughter of the departed once could be heard.

But Iriy is empty. The gods have vanished, leaving their halls behind, and now beneath the thousand-year-old vaults, only dust rules. Of the palaces with evergreen gardens, only memory remains.
CRAFTED BY A SMALL TEAM, SHAPED BY PLAYERS
Tsarevna is being created by an independent team with a deep love for games, animation, and storytelling. We work within a carefully defined scope, allowing us to focus on what matters most: expressive combat, memorable characters, and a world worth exploring. We believe memorable worlds are built through creativity, craftsmanship, and attention to detail.

As development continues, community feedback helps us refine every battle, every character, and every corner of the world. We believe that the great story creating together!
DEVELOPMENT JOURNEY
Dec 2024
Jun 2025
Dec 2025
Apr 2026
Oct 2026
Q1 2027
First prototype
Announcement
First playtest
Gameplay teaser
Demo
Release!
FAQ
Email
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